Object

cogdebugger.opengl

OpenGL

Related Doc: package opengl

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object OpenGL

Singleton object to init OpenGL and let us grab context from anywhere. Also has useful utility functions for dealing with vectors and matrices.

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. val basicFragmentShader: String

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    Basic fragment shader.

    Basic fragment shader. Just copies RGB color from vertex shader.

  6. val basicVertexShader: String

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    Basic vertex shader.

    Basic vertex shader. Can specify model, view, and projection matrices, and vertex position and color (no alpha)

  7. val caps: GLCapabilities

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  8. def checkError(gl: GL)(op: ⇒ Unit): Unit

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  9. def checkProgramLogInfo(gl: GL4, programId: Int): Unit

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  10. def checkShaderLogInfo(gl: GL4, shaderId: Int): Unit

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  11. def clone(): AnyRef

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  12. final def eq(arg0: AnyRef): Boolean

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  13. def equals(arg0: Any): Boolean

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  14. def finalize(): Unit

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  15. final def getClass(): Class[_]

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  16. val glu: GLU

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  17. def hashCode(): Int

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  18. final def isInstanceOf[T0]: Boolean

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  19. val joglVersion: JoglVersion

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  20. final def ne(arg0: AnyRef): Boolean

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  21. final def notify(): Unit

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  22. final def notifyAll(): Unit

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  23. val profile: GLProfile

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  24. def setDebugDraw(drawable: GLAutoDrawable): Unit

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    Attaches the appropriate debugDrawable to the given drawable using the composable pipeline.

    Attaches the appropriate debugDrawable to the given drawable using the composable pipeline. The debugDrawables call glGetError after every OpenGL call and reports any errors found.

  25. final def synchronized[T0](arg0: ⇒ T0): T0

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  26. def toString(): String

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  27. val verbose: Boolean

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  28. final def wait(): Unit

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  29. final def wait(arg0: Long, arg1: Int): Unit

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  30. final def wait(arg0: Long): Unit

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